Procedural Map Generation and keeping the desing open
Stoink: Extreme QA » Devlog
Hey everyone!
I went over, in a video, the various choices that were made in an architectural sense to keep the map generation open. Basically, it talks a bit about Perlin Noise, a bit about Marching Squares, and then goes into how a Post Processing Pipeline was added to the map generators to allow more flexibility on the end results.
Warning: Contains a few memes
Helpful Marching Squares Cheat Sheet:
If you have any questions, feel free to reach out!
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Stoink: Extreme QA
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