The Final Sprint


Hello all,

I would like to welcome you to Amazed: Dworfy's Quest, the game born from another game's scope creep.


A bit of context. As many aspiring game developer, I suffer from a terminal case of Passion. This Passion often leads you down a long winding road. This road is also know as scope creep.

Scope creep is when you have a fantastic idea, but that idea would be even better if you added this other feature which has great synergy with this other feature which makes another feature really cool but the you would need to [...]. Rinse and repeat that a hundred times over, and a few months from now you will have a back broken by the backlog.

Before working on Amazed, I was working on a city builder project, a fully 3D city builder project, with a deep crafting system (yeah, try and balance that), and story elements with characters you want to relate to, yadda yadda. It reached a point where I looked at my backlog, and my initial estimate of 1.5 years of development part time was boosted to 4 years full time.

Yeah, that threw me in Panic Mode. I decided to step back on the project, and admit that I had been once more a victim of my own visions. And that needed to stop.

I went back to the drawing board. I needed another project, something I could actually finish someday. Thus, the idea for Amazed was born.

Amazed is a simple game filled with enraging moments. You are dropped in this random dungeon, and there are traps EVERYWHERE. Everything is out to get you, but you really want that sweet gold. Simple controls, simple mecanics, simple end goals. My joy with this game is that I actually kept everything to a manageable size for once, and that it actually made the whole journey so much fun for me. 

I can't count the hours I played instead of working on the project. I can't help the number of times I died. However, I can count the number of pixels on that good ol' Dworfy! 

It has been quite the eventful last months, and a fantastic journey is reaching its end. It's hilarious how a casual side project actually ended up sparking such joy for me. I still have a backlog of extra content planned, but at this point, I just want my game to be in the wild.

I'm wrapping up the installer and a few balance issues. Expect an actual release in the next weeks!

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